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The Actoon features used in the classroom are designed to boost student engagement, even during non-digital activities.

Show Actoon for 5 to 10 minutes per class and make it part of your routine: you’ll quickly notice an improvement in your students’ attention and participation!
Actoon use cases

Actoon in the Classroom: A Practical Guide

Ready-to-use lesson plans for every subject

Whether you teach math, history, or languages, Actoon adapts to your educational goals. Each lesson is designed to boost student engagement, encourage participation, and reinforce learning without requiring any additional preparation.

    Actoon Teacher Class Panel

    Class Section

    Reward your students' hard work

    Available on all game screens, the "Class" tab lets you discipline your students however you see fit at any time—just like a game master!

    Use it in every class to:

    • to reward a student who participates in an oral presentation (or even to assess a skill such as "oral expression")
    • to reward a student who successfully completes an activity or exercise
    • to reward a student who helps another student during a "raid" (see below)
    • to punish a student for talking
    Actoon Random Avatar Draw

    Invocation

    Involve all your students equally

    The "Summon" feature allows you to randomly select a student and display their avatar in full screen. A shortcut lets you award experience points to the selected student.

    Use it in every class to:

    • randomly select students to do activities outside of Actoon: read a text, correct an exercise, come to the board, etc.
    • engage students who are not used to speaking up
    • handle complaints of "favoritism" and blame it on Actoon's random selection process
    Actoon Codex Feature

    Codex

    Use your students' feedback to liven up your lessons!

    Students can send you messages by writing them in the codex. You’ll receive these messages in the “Admin” section, where you can choose whether or not to approve them. By approving them, you make them eligible to be displayed in class to liven up your session.

    Use it in every class to:

    • Ask your students to review their notes and ask you questions about anything that isn't clear
    • Ask your students to answer a question you’ll pose to them for the next session
    • Ask your students to write a message or a question related to the topic of the next class—for example, a quote from a well-known author or a mathematician they like—for French or math class
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    Actoon Collaborative Raid

    Quiz Sessions (in-class quizzes)

    Use quizzes in a whole new way: as a tool for engagement and collaboration!

    Have your class face off against a boss that asks your questions. For each question asked, one student is chosen to speak on behalf of the class. To win, you must answer a majority of the questions correctly. If you fail to do so, all students lose experience points, regardless of whether they were chosen at random to answer or not.

    For a scavenger hunt, it is recommended to use short, simple quizzes (3 to 5 questions) so that the activity does not take longer than 10 minutes.

    You don't have to hold a quiz every session, but why not do one at the end of a series of classes or a chapter?

    Using a quiz as a diagnostic tool to introduce a lesson can be a good way to engage your students before presenting a concept.

    Actoon Power Mode Progress Bar

    Power Mode

    Use quizzes in a whole new way: as a tool for engagement and collaboration!

    By enabling this mode, students can unlock a new type of reward: powers. These are specific privileges in the classroom that you define.

    Here are a few examples:

    • to be allowed to take attendance at the beginning of class
    • to be allowed to eat in class
    • be allowed to use one's notebook during an assessment

    Use these strategies to boost your students’ motivation in the classroom, especially among those who are less responsive to virtual rewards.

    Actoon Home Quiz Challenge

    Challenge (at-home quiz)

    Use quizzes in the traditional way: as a tool for individual assessment

    You can choose to send the quizzes to students as "challenges" or homework assignments. Just like in the scavenger hunt, students must answer questions posed by a "boss." However, there’s no longer a random draw for each question, and no more teamwork—it’s the students’ individual knowledge that’s being assessed!

    In the "Statistics" section, as an instructor, you can track students' progress in real time: whether they've started the quiz, what their accuracy rate is, and how they've answered each question.

    Students using their smartphones, tablets, or desktop computers have more time to answer questions than they do in class. Feel free to create longer and more challenging quizzes to reinforce what they’ve learned in class!

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Teachers who are already on board

The students are reviewing without even realizing it

“The students keep asking for more: ‘Are we doing Actoon today?’ They want to improve their avatars—even the 15-year-olds are totally into it!”

Teacher testimonial
Mr. Chauvel
French teacher

They ask for homework to earn skins

“Students are asking me for extra homework so they can earn skins—I’ve never seen anything like this in my career! It makes it easier for me to refresh their knowledge!”

Teacher testimonial
C. Vivier
Physics and Chemistry Teacher

It works just as well for boys as it does for girls

“Earning points, advancing through levels, and upgrading avatars are incentives that work well for most high school students, both boys and girls.”

Teacher testimonial
Mr. Fenaert
Biology Teacher